content-name: "简单的例子(宝箱1)"
content-object-store: true
basic-entity:
- entity-collision-size: 1
entity-type: "SLIME"
default-name: 宝箱
basic-block:
- default-skull-name: model:grass
type: CREEPER_HEAD
default-name: 宝箱
generate-action:
0:
- condition:
- check "${job:object *data *%player_name%宝箱开启状态 *str *false}" == true
condition-is-met:
- job:visible self object false
action-steps:
宝箱:
1:
- condition-is-met:
- send "&f你开启了一个 &6宝箱"
- job:visible self object false
- job:data object set %player_name%宝箱开启状态 true
- job:item drop o DIAMOND 1
- job:item drop o DIAMOND 3 ~@0.5
- job:item drop o DIAMOND_SWORD 1 ~@0.1
type:
- LEFT_CLICK
hologram:
high: 1.8
default:
"宝箱":
- "§f[ §a右键开启宝箱 §f]"
- "§f每个玩家仅有一次机会开启该宝箱"