content-name: "简单的例子(草药采集)"
basic-entity:
- entity-collision-size: 1
entity-type: "SLIME"
default-name: 草药
basic-block:
- default-skull-name: model:grass
type: CREEPER_HEAD
default-name: 草药
persistent-steps:
"草药采集":
start:
1:
- condition-is-met:
- send *"&f开始采摘 &6草药"
timing:
1:
1:
- condition-is-met:
- title "§6采集草药" subtitle "§a|||||§c|||||||||||||||" by 0 60 0
- sound AMBIENT_CAVE
3:
1:
- condition-is-met:
- title "§6采集草药" subtitle "§a|||||||§c|||||||||||||" by 0 60 0
- sound AMBIENT_CAVE
5:
1:
- condition-is-met:
- title "§6采集草药" subtitle "§a||||||||||||§c||||||||" by 0 60 0
- sound AMBIENT_CAVE
7:
1:
- condition-is-met:
- title "§6采集草药" subtitle "§a|||||||||||||||||§c|||" by 0 60 0
- sound AMBIENT_CAVE
9:
1:
- condition-is-met:
- title "§6采集草药" subtitle "§a||||||||||||||||||||" by 0 60 0
- sound AMBIENT_CAVE
10:
1:
- condition-is-met:
- job:step cast 草药采集奖励
- job:persistent stop 草药采集
action-steps:
草药:
1:
- condition-is-met:
- job:persistent start 草药采集
type:
- LEFT_CLICK
草药采集奖励:
1:
- condition-is-met:
- command "say 100% 触发的命令" as op
- command "say 50% 触发的命令" as op ~@0.5
- command "say 10% 触发的命令" as op ~@0.1
hologram:
high: 1.8
update: true
default:
"草药":
- "§f[ §a可采集 §f]"