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CustomTriggerComponent

请结合 CUSTOM 类型属性教学页面开发

interface CustomTriggerComponent<E: Event> {

//触发器名称
val name: String

//触发器事件
val event: Class<E>

//触发器事件监听优先级
val priority: EventPriority

//触发器事件是否忽略取消
val ignoreCancelled: Boolean

/**
* 触发器触发条件,条件不满足时将不触发处理
* [event] 触发器此次事件
*/
fun condition(event: E): Boolean {
return true
}

/**
* 触发者对象传入
* [event] 触发器此次事件
*/
fun caster(event: E): LivingEntity

/**
* 目标对象传入
* [event] 触发器此次事件
*/
fun target(event: E): LivingEntity? {
return null
}

/**
* 触发事件相关参数传入,可在 runCustom 属性处理方法获取
* [event] 触发器此次事件
*/
fun params(event: E): Array<Any> {
return emptyArray()
}

/* 注册触发器 */
fun register() {
attributeManager.registerTrigger(this)
}
}

示例

玩家使用 SkillAPI 技能时触发属性,触发器名称为 "SKILL CAST"

class SkillCastAttributeTrigger : CustomTriggerComponent<PlayerCastSkillEvent> {

override val name: String = "SKILL CAST"

override val event: Class<PlayerCastSkillEvent> = PlayerCastSkillEvent::class.java

override val priority: EventPriority = EventPriority.NORMAL

override val ignoreCancelled: Boolean = false

override fun caster(event: PlayerCastSkillEvent): LivingEntity {
return event.player
}

override fun params(event: PlayerCastSkillEvent): Array<Any> {
val skillName = event.skill.data.name
return arrayOf(skillName)
}

}

玩家使用 SkillAPI 技能对玩家类型的实体造成伤害时触发,触发器名称为 "SKILL DAMAGE PLAYER"

class SkillDamagePlayerAttributeTrigger : CustomTriggerComponent<SkillDamageEvent> {

override val name: String = "SKILL DAMAGE PLAYER"

override val event: Class<SkillDamageEvent> = SkillDamageEvent::class.java

override val priority: EventPriority = EventPriority.NORMAL

override val ignoreCancelled: Boolean = false

override fun condition(event: SkillDamageEvent): Boolean {
return event.target is Player
}

override fun caster(event: SkillDamageEvent): LivingEntity {
return event.damager
}

override fun target(event: SkillDamageEvent): LivingEntity? {
return event.target
}

override fun params(event: SkillDamageEvent): Array<Any> {
val damage = event.damage
val classification = event.classification
return arrayOf(damage, classification)
}

}